| 10. |
COURSE OUTLINE |
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Tentative Schedule |
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I. |
Tools for development - Macromedia Flash MX |
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A. Learning fundamentals of software |
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B. Graphic Design and Manipulation
C. Animating, Layering and Importing & Exporting |
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II. |
Researching Design Documents |
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A. Creating a Game Treatment |
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B. Researching Games |
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III. |
Level Generation |
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A. Discovering a Level Generator |
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B. Understanding XML |
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C. World Building |
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IV. |
Intermediate Development Techniques - Macromedia Flash MX |
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A. Managing the Timeline, Multiple Layers, and the Symbol Library |
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B. Importing Sound and Graphics
C. Adding Basic Interaction to Multiple Scenes within a Project |
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V. |
Conceptualizing Your Game |
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A. Customizing Treatments for Flash MX |
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B. Character Sketches, Flowercharts and Listing Scenes |
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C. Issues in Game Design Theory, Project Scope |
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VI. |
Constructing Your Video Game |
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A. Organizing Scenes
B. User Interactivity
C. Creation of Final Intactive Video Game |