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COURSE SYLLABUS

CAD 219 3D STUDIO MAX

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8. COURSE OUTLINE
Tentative Schedule
A. Creating 3D objects
1) resetting the system
2) creating a torus
3) creating a sphere
4) creating a tube
B. Creating a 3D scene
1) creating and assigning materials
2) creating lights and cameras
3) rendering the view
4) adding spotlights
5) casting shadows
C. The 2D shaper
1) creating polygons
2) fundamental 2D geometry
3) adjusting geometry
4) cloning geometry
D. Creating geometry with the 3D Lofter
1) spline polygons and mesh objects
2) using shape steps
3) using path steps
4) creating variations
5) saving the loft model
E. Changing paths and multiple shapes using the 3D Lofter
F. Using deformation grids and the fit tool
G. Geometry and the 3D editor
1) construction planes
2) 3D orientation
3) 3D objects and elements
4) rendering the scene
5) changing viewports
6) hidden geometry and selection sets
7) aligning objects and views
H. Shading and smoothing with the renderer
I. The materials editor
1) the output display
2) selecting material libraries
3) using sample windows
4) properties
a. ambient lighting
b. diffuse lighting
c. specular properties
5) material color controls
6) updating libraries
7) using wires
a. wire pixels
b. wire units
8) shading modes
a. flat shading
b. gouraud shading
c. phong shading
d. metal shading
I. The 3D editor
1) mapping coordinates and types
2) applying mapping coordinates
3) map projectors
a. planer projections
b. cylindrical projectors
c. spherical projectors
4) decal vs. tile materials
5) boxed materials
6) face mapped materials
J. Lighting
1) adjusting hotspot and falloff
2) projector lights
3) aspect ratio and roll
4) excluding objects from lights
5) attenuation
6) shadows
7) overshoot
8) transparent shadows
K. The keyframer
1) the frame slider
2) moving objects
3) squashing objects
4) revolving objects
5) keying cameras
6) creating a preview
7) creating animations
a. linking objects
b. locking axes
c. looping animations
L. Boolean objects
1) union
2) intersection
3) subtraction
M. Architectural walkthroughs
1) loading a dxf file
2) creating the walkthrough