| 8. |
COURSE OUTLINE |
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Tentative Schedule |
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A. |
Creating 3D objects |
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1) |
resetting the system |
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2) |
creating a torus |
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3) |
creating a sphere |
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4) |
creating a tube |
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B. |
Creating a 3D scene |
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1) |
creating and assigning materials |
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2) |
creating lights and cameras |
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3) |
rendering the view |
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4) |
adding spotlights |
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5) |
casting shadows |
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C. |
The 2D shaper |
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1) |
creating polygons |
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2) |
fundamental 2D geometry |
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3) |
adjusting geometry |
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4) |
cloning geometry |
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D. |
Creating geometry with the 3D Lofter |
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1) |
spline polygons and mesh objects |
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2) |
using shape steps |
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3) |
using path steps |
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4) |
creating variations |
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5) |
saving the loft model |
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E. |
Changing paths and multiple shapes using the 3D Lofter |
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F. |
Using deformation grids and the fit tool |
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G. |
Geometry and the 3D editor |
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1) |
construction planes |
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2) |
3D orientation |
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3) |
3D objects and elements |
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4) |
rendering the scene |
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5) |
changing viewports |
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6) |
hidden geometry and selection sets |
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7) |
aligning objects and views |
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H. |
Shading and smoothing with the renderer |
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I. |
The materials editor |
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1) |
the output display |
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2) |
selecting material libraries |
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3) |
using sample windows |
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4) |
properties |
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a. |
ambient lighting |
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b. |
diffuse lighting |
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c. |
specular properties |
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5) |
material color controls |
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6) |
updating libraries |
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7) |
using wires |
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a. |
wire pixels |
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b. |
wire units |
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8) |
shading modes |
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a. |
flat shading |
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b. |
gouraud shading |
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c. |
phong shading |
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d. |
metal shading |
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I. |
The 3D editor |
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1) |
mapping coordinates and types |
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2) |
applying mapping coordinates |
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3) |
map projectors |
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a. |
planer projections |
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b. |
cylindrical projectors |
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c. |
spherical projectors |
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4) |
decal vs. tile materials |
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5) |
boxed materials |
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6) |
face mapped materials |
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J. |
Lighting |
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1) |
adjusting hotspot and falloff |
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2) |
projector lights |
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3) |
aspect ratio and roll |
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4) |
excluding objects from lights |
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5) |
attenuation |
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6) |
shadows |
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7) |
overshoot |
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8) |
transparent shadows |
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K. |
The keyframer |
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1) |
the frame slider |
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2) |
moving objects |
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3) |
squashing objects |
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4) |
revolving objects |
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5) |
keying cameras |
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6) |
creating a preview |
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7) |
creating animations |
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a. |
linking objects |
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b. |
locking axes |
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c. |
looping animations |
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L. |
Boolean objects |
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1) |
union |
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2) |
intersection |
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3) |
subtraction |
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M. |
Architectural walkthroughs |
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1) |
loading a dxf file |
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2) |
creating the walkthrough |